![]() Picking up where the first RCG left off, River City Girls 2 throws hot-blooded high-schoolers Misako, Kyoko, Kunio, and Riki - along with newcomers Marian and Provie - into the fight of their lives when an old foe returns to wreak havoc. The one- or local two-player bare-knuckle brawling is complemented by spectacular 16-bit-style graphics and an epic synth-pop soundtrack (featuring NateWantsToBattle, Chipzel, Christina Vee, and Megan McDuffee!), while the story roars to life via glorious anime cutscenes and manga-style intermissions. The girls can even wield weapons and recruit defeated foes to join them in combat! Along the way, they’ll utilize an arsenal of combos, counters, throws, and special attacks battle an assortment of enemies accept numerous side quests level up with experience points interact with NPCs (including guest stars from past River City games) and shop for a variety of items, food, and gear to boost stats and unlock new abilities. It'd easily be worth the higher price.įollow our curator page: IndieGems if you like and want to see more reviews like this one.Kick butt, take names, and pound punks in this all-new installment of the classic co-op beat-’em-up series! River City Girls stars Kyoko and Misako, two street-tough high-schoolers who must fight their way through the six regions of River City to rescue their kidnapped boyfriends, series mainstays Kunio and Riki. Although you'd lose out on some context, due to being a much superior game, I'd suggest buying RCG2 instead of the original for a better beat-'em-up playthrough. I would be more likely to play more of the game if it felt this smooth. These may only make minor differences, but it represents the extra polish this title received in contrast to the predecessor.Įven though it'd be impractical to upgrade the first game with all the features of the sequel, a patch to rebalance enemies so its closer to RCG2 would be great. Some changes seem kind of obvious, such as letting you know what an item does before you buy it, and the bus travel system has a much better map so you can more easily tell where you're going. However, several quality of life improvements were made, which creates a more enjoyable experience. To be fair, it's not exactly a night and day difference, with enemies, locations, and character portraits being recycled. It leads to combat that feels a lot more satisfying and snappy, with Marian having some of my most favored moves.įinal Thoughts I came into RCG2 expecting the sequel to be rather similar to the previous game. For instance, starting with an aerial attack, transitioning into a regular combo, and throwing in special moves to finish. Additionally, although many moves are the same, you can string them together with more flexibility. They get stunned less often, but it's not an issue due to better balancing. Having played both games on normal difficulty, peons take significantly less damage to be defeated, when they were gluttons for punishment previously. However, many small changes have been made, which add up to a gaming experience that feels significantly better. ![]() Beating enemies earns experience and money, you'll rarely have the screen lock preventing you from moving on until each foe is defeated, and there's shops and side quests available. Gameplay Shocking nobody, much of how RCG2 works is similar to the first game.
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